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www.Hammerfell.com |
Position: Designer, Programmer, Webmaster |
Description: |
- Designed website in Photoshop CS4
- Created all graphics in Photoshop CS4
- Integrated Flash components and programmed animations in Actionscript 3.0
- Utilized Adobe media encoder and Flash to integrate video materials
- Create all CSS for website layout
- Built site using XHTML and Javascript
The Tale of Despereaux(PC, XBOX 360, Wii, PS2) Published |
Position: Level Designer, Scripter, Tester |
Description: |
- Scripted Camera work for various levels
- Scripted in-game cut scenes and dialogue
- Placed props and characters within levels to provide atmosphere
- Reviewed and recommended level design changes to better address the target market
- Tested various game play and level designs
- Worked with QA manager for focus testing target market
My Chinese Coach(Nintendo DS) Published |
Position: Translator |
Description: |
- Translated English to Chinese for the game’s database
- Error checked previous entries in the database for errors and omissions
Moon Base One(PC) Published |
Position: Game Designer and Modeler |
Description: |
- Wrote first copy of the design document
- Built 3D game models using Maya 7.0
- Created hand drawn concept art which was rendered in Photoshop
- Built 3D game structures using a CSG brush program: 3D World Studio
- Created all textures using Photoshop CS
- Participated in a dynamic team environment with members around the country
Vacation Isle(Wii) Cancelled *Document Available in Game Design Section* |
Position: Level Designer, Scripter |
Description: |
- Designed a interactive themed level for the game
- Focused design on addressing critical publisher feedback on prior designs
- Scripted user interactions and camera system for the level
- Worked closely with concept art team to establish visual feel for the level
- Wrote game level fiction incorporating real world locations and mythologies
Iron Star(Xbox 360) Cancelled *Documents Available in Game Design Section* |
Position: Lead Multiplayer Game Designer, Level Designer, Ficton Writer |
Description: |
- Designed multiplayer game play scenarios for a first-person shooter
- Wrote multiple story backgrounds for the multiplayer missions
- Wrote the game demo story, designed demo level, and demo boss encounter
- Designed additional weapons for multiplayer gameplay
Paranormal(Xbox 360) Cancelled *Document Available in Game Design Section* |
Position: Lead Game Designer |
Description: |
- Created a more directed and original design from a one page pitch document
- Designed core game mechanics for a survival-horror game
- Wrote character descriptions, game mythology, and marketing plan
Food Fight - The Aisle Wars(Nintendo Wii) Cancelled *Document Available in Game Design Section* |
Position: Game Designer |
Description: |
- Designed over 30 mini-games
- Created character concept images and storyboards
- Worked with animation team to create proof of concept for cinematics
Full Sail Real World Education |
Winter Park, FL |
Associate of Science, Game Design and Development |
April 2005 |
International Academy of Design and Technology |
Tampa, FL |
Associate of Science, Computer Animation |
September 2003 |
University of South Florida |
Tampa, FL |
Pursued multiple areas including engineering, psychology, and writing |
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Sensory Sweep Studios |
From: 2007-2009 |
Position: Game Designer |
- Wrote game design documents and pitches
- Designed game levels for various different game genres
- Provided marketing analysis and development plans for games
- Worked seamlessly with the programming and art department to achieve design goals.
- Scripted gameplay elements in a variety of games
Federation of Galaxy Explorers |
From: 2006-2007 |
Position: Lead Game Developer/ Graphics Designer |
- Volunteered on a educational gaming project
- Wrote the first design document for the game
- Collaborated on the core design and conversion of design
- Responsible for art direction and all 3D modeling and texturing
Independent Study |
From: 2005-2007 |
Position: Education |
- Further developed game design skills
- Vigorously studied on-line game design and interactivity theory
- Created various Flash based games
- Learned a variety of new tools and programs
Giga |
From: 2003-2005 |
Position: Lead Game Developer |
- Worked Giga Inc. a start-up game company
- Collaborated on building a business plan
- Created marketing documents and competitor analysis
- Collaborated on the core design and conversion of design
- Participated in creating design documents and developed the internal I.P
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